![]() If you guys can pull it off, this would be a nice thing to see. Even if you move to more distance-oriented combat, it would still be important to allow precise control over a character. ![]() Allowing the AI to work in packs, and to employ multiple strategies and moves would make the later game combat incredibly interesting as you explore planets with near-human level intelligence, and nearly equal weaponry (scavenged from other species).Ī lot of the suggestions in here focus on the existing weaponry (combos, etc) and seem to miss out on the fact that they're entirely inside the box, and that Starbound isn't just "Terraria in space".Īlso, the overall movement system should be tweaked to allow for more fluid movement, it's currently very floaty. Most importantly ensure the AI can use these systems well, it would be meaningless if all you encounter are dumb humanoids and barely sentient wildlife. Of course these are suggestions/ examples, overall I just would like to see a movement away from hack and slash/ old tech and a focus on new tech and more interesting combat. If you want to add some more fantasy type elements, you could go down the nanotech and cyberbrain route and allow combat that utilises what are essentially "spells" but explained in the form of nanobots and cyber-space warware.Implants and enhancements that improve the existing "tech" system.This is clearly a post nuclear world, it would not be unimaginable that extremely advanced players could own world destroying devices (I understand if this might be too much). Jetpacks and other movement enhancing devices.Force fields and large scale weaponry for ship and settlement combat/defense.RPGs, laser rifles, trap placement rifles. Also, perhaps other types of "beam" weapons so that it isn't just swords. Beam swords (aka lightsabre), which would replace swords after a while.On the first planet it makes sense for a fallen player to maybe have to use older tech, but as you progress, it would make great sense to focus on more sci-fi weaponry. Move away from the Terraria/Minecraft type combat. monster moves will be more formulaic and strategic.telegraphed monster attacks (monster will animate to show its about to spit a fireball).pounce attack wont change direction mid air, allowing for skilled platforming) better more steady attacks from monsters (i.e.a new weapon type "Psi-staff" will allow you to summon various magic-like attacks at the mouse cursor location, the player will have to hold down the mouse button to charge the attack before it appears and the player can not move whilst charging.each monster part will give the monster a unique attack or property (spider legs = walk on walls).Ability to throw some of the smaller weapons.the ability to block attacks with secondary fire for two handed swords (this block can't be held down like the shield and must be timed).potential- changes coming a bit later might be. the "Swoosh" from weapons will stay on the screen for much less time.Monsters will feel heavier, move a little slower and jump a little less high across the board.I'll start working on the combat changes today.īased on current feedback I'm going to make the following changes in the near future and push them for testing and feedback. Think outside the box, it could be a completely different system to the existing one, don't hold back on ideas. There are only so many of us so we can't tackle everything at once, but it's clear that combat is a priority for a lot of people out there so let's talk about it. So combat has been on the list of things that's getting a major overhaul at some point for a while now. News Images Livestream Patch Notes Build Let's Play Question Fan Art Modding Discussion Video Nightly Spoilers ![]() High quality posts have a chance of being featured in the Starbound Dev Blog! If you wish to make text into a spoiler, you may do that like so: (/spoiler)Įach week /r/Starbound hosts a Build of the Week thread (BotW) with the build topic changing weekly. Follow reddit's self-promotion guidelines ( additional note).You’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe! Latest stable update: August 7th, 2019 ![]() Take on the role of a character who’s just fled their home planet, only to crash-land on another. Starbound is a 2D extraterrestrial sandbox adventure game developed by Chucklefish, a London-based independent game studio! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |